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portfolio | precedents | process [since 2012]

Wednesday, July 16, 2014

ccdn 331 | studio one for project one

Our theory:



We have:
a nice length of wood - 17mm x 38mm x 500mm

We are:
Chris | Media
Daisy | Industrial
Me | Culture + Context

Our studio notes:
We were asked to brainstorm: Examples & ideas that support this
We started by observing that the word 'should' should be optional.
We tried relating it to sustainability (without much success)
Talked about redesigning recycle bins in a way that might test this theory
Thought about designing a house that has an integrated recycle system... but ran into a dead end
Each person is different - not everyone will/can be inspired by design - i.e. they might not be visual people
There is not really 'design for the masses' (um - except for IKEA?)
We completed a paper exercise where we were asked to create something that demonstrated one of our ideas as noted in our brainstorming.

Examples of these were:
1. Things don't have to be what you initially think they are
2. All is not necessarily what it might immediately appear to be
3. Fewer resources can be used to achieve the same result



After some further discussion we are going to approach our group project with the idea of perhaps cutting or burning the wood (transforming it and then reassembling it in some way) so that it demonstrates the theory we have been given.

Like dominoes.

We toyed with the idea of 3d modelling the block of wood and doing something with that but think it's too much - keeping it simple

Researched online and found this time-lapse that kind of sparked a few ideas:


 





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