My photo
Sydney, Australia
portfolio | precedents | process [since 2012]

Tuesday, August 26, 2014

ccdn 244 | project two | first shoot & proposal

I picked up my developed negs last Friday and overall was pretty happy with what I shot on my first roll.

© luckiestwomanalive 2014


The second five were more successful:

© luckiestwomanalive 2014


I am particularly happy with these:

© luckiestwomanalive 2014

© luckiestwomanalive 2014

I really like how the hands seem to imply a narrative, although I am sketchy on that - other than the fact that the hands I used are those of different family members.

I'd like to do more of these and see what I can come up with...

I have also started researching the remediation process and my good friend Brigid told me about the 'liquid emulsion process' which allows you to print your images onto virtually any surface. I have thought about leather but will do some more research for ideas. It will require me to set up a darkroom, but that's OK as I have been wanting to do this anyway.

More information on this can be found here and here.

Proposal:



Proposal

1. Aims and Objectives: We are reaching the point of our bodies being able to remain connected to the internet at all times. I want to show how this might look and, in doing so, question how this might differ from other ways we are connected 24/7 (such as being the member of a family).

2. Method: Images of hands will be shot on a Holga camera. These will then be projected onto my body and I will shoot self-portraits where my own hands will figure.
3. Rationale: The idea is to represent the family connection through our hands. Also, my own traditional tattoo will be visible with the ‘eInk’ tattoos. The title: ‘Always Online’ is a metaphor for what it is to be a mother and wife.
4. Output: I will produce four images – three individual shots and one of all three in a composite image – as well as a multi-media clip that reinforces the family idea, the intimacy I am conveying and is a prototype for my eInk tattoo.
 


Wednesday, August 20, 2014

ccdn 331 | project three | inspiration

Found this online today ...remediation? (or reverse remediation?)

Tom Hanks’ Typewriter App Shoots To The Top Of The App Store


ccdn 331 | project three | stage one

Topic: Remediation in the design context

According to their book 'Remediation: Understanding New Media by J. David Bolter and Richard A. Grusin', remediation is a defining characteristic of new digital media because digital media is constantly remediating its predecessors (television, radio, print journalism and other forms of old media).

Thesis statement: 

Remediation has been used in the digital design context to describe the representation of old media in new media (Bolter & Grusin) however it could equally be used to describe the act of (deconstructing and) refashioning any preexisting object or even concept with the objective being to improve its design.

Other questions and concepts:

Has the concept of taking one form of media and turning it into another become a legitimate design methodology in its own right?

Can you apply the concept to other creative fields such as food, craft and fashion?

Is there a two-way street that exists between the two media in this relationship?

Bibliography

1. Bolter, J. & Grusin, R. (1999). Remediation understanding new media. Cambridge, Mass: MIT Press.

The crux of this text, which has been enormously influential in media design, is that Jay David Bolter and Richard Grusin present a contemporary theory of mediation that challenges the assumption that digital technologies must dissociate themselves from earlier media in order to create and adhere to new aesthetic and cultural principles.  They argue that 'new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television' (back cover). They have labelled this process of reconstruction“remediation". They acknowledge earlier examples of remediation such as: photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.
Evaluation: This is a key text since historically it breaks new ground in thinking around reworking of media and coined the word 'remediation' in the media design context. It is not possible to discuss remediation without referring to this source.

2. McLuhan, M. & Lapham, L. (1994). Understanding media : the extensions of man. Cambridge, Mass: MIT Press.

Marshall McLuhan prescient phrases "global village" and "the medium is the message", written in 1964, have since become media catch-phrases and unknowingly predicted the eventuation of today's information-dependent planet. Understanding Media was written twenty years before the PC revolution and thirty years before the rise of the Internet. Despite this McLuhan's observations of our engagement with a diverse range of media gave rise to a complete reevaluation of the role of media in society. He anticipated that the proliferation of electronic media would usher in a cultural revolution. In 1964, this may have been interpreted as an extreme point of view, however in our twenty-first century digital world, it seems lucid and unsurprising. 
Evaluation: Understanding Media is acknowledged as a seminal text on communication  and it's use as a source, as well as providing important foundational theory for my assignment, will augment credibility since any discussion on media demands acknowledgement of McLuhan's work.

3. Kichuk, D. (2007). Metamorphosis: Remediation in early english books online (EEBO). Literary and Linguistic Computing, 22(3), 291-303.

This article studies remediation in electronic products in library collections, especially the digital facsimile. Early English Books Online  is an interesting example, not only because of its scholarly importance, but also because of its multi-layered genesis from printed work to microfilm, Early English Books to digital facsimile, and to the text encoding initiative a joint ProQuest and Text Creation Partnership project. The article analyses the impact of filters and limits of remediation such as the choice to duplicate a single copy of a work as bi-tonal black and white images.
Evaluation: This is a step outside the general writing on the subject of remediation and could be useful as a way of demonstrating how my theory works outside the digital media context examined in the Bolter and Grusin text.


I have identified Daisy Cox and Mays Ali as the peers who will review my work and I will in turn review theirs.

Tuesday, August 12, 2014

ccdn 331 | project two | hand-in

The Summary

‘Colour is the strongest tool we have as designers to impact the viewer’s perception of our work’. (Best, 2012)


When I embarked on this project I discovered that focussing on one colour in two different environments was an excellent means for testing design theories around context. Research revealed that, fascinatingly, while there is a great deal of work done in research on colour physics, physiology and language, there remains relatively little on colour psychology in humans. It is agreed however, that colour is an important aspect of any design since its choice carries with it messages that can be understood across sex, age, culture and even species. (Elliot, 2013)

The purpose of the selection of photographs I have chosen for this essay is to demonstrate that while the colour yellow can have one connotation in an urban environment: function, caution and danger; the meaning can be perceived entirely differently in the home environment where it can signify warmth, sunshine and domesticity.

Metaphorically, the colour yellow could be me as I move between my two worlds, being seen as one person here and another, there. Yet, essentially, I am the same person in either place.

The Haiku
Yellow can show us
The context of the colour
Affects its meaning


The Photo Essay

Brief: The final iteration, produce a photo essay inclusive of eight images that expresses your critical perspective through your unique design voice. Consider the essay in its totality as a comprehensive and unified composition. Much like the haiku, the impact of your final photo essay should aim to be greater than the sum of its parts and should support you in articulating your design identity.

The following are two images from my essay. There is a PDF presentation of the essay in its entirety, including the haiku, at the end of this post.

© luckiestwomanalive 2014
© luckiestwomanalive 2014







Bibliography
  1. Best, J., & Textile Institute (Manchester England). (2012). Colour design theories and applications. Oxford: Woodhead Pub., in association with the Textile Institute.
  2. Elliot, A. J., & Maier, M. A. (2012). Color-in-context theory. (pp. 61-125) Elsevier Science & Technology. doi:10.1016/B978-0-12-394286-9.00002-0



Friday, August 8, 2014

Thursday, August 7, 2014

ccdn 244 | project one | hand-in

After quite the struggle yesterday and today (the drive on my home computer is fast filling up and not coping very well) I handed in pretty much what I had wanted to at 5pm.

After the last entry, I continued to work on getting something interesting happening with my blocks and decided I wanted to insert them into the landscape in lieu of the boat houses at Titahi Bay.

I hadn't brought my jpeg/psd of the Titahi Bay Panorama so had to re-do it and discovered the school computers (that are running on PS CS5.5 - I am on CC at home) did a better job of merging my images. The boathouses also ended up in the middle as the main feature as opposed to being at the sides when I did it at home.

Here is the home version:

© luckiestwomanalive 2014
And the mini-world from it:

© luckiestwomanalive 2014

I used this for the first attempt at placing the blocks. Too skinny and fence-like.
© luckiestwomanalive 2014

I was not feeling altogether very happy with it so went back to the drawing board and redid the photo-merge - can't believe how much better it was - on the old version of the software, although it is probably something to to do with my overfilled drive.

I was a bit excited when this came out:

© luckiestwomanalive 2014

I will leave what I finally achieved till the final images of my post.

I will first of all mention that I also played with HDR on my way to the final hand-in:

© luckiestwomanalive 2014


 Here is my final panorama of blocks. not as easy one might think - PS really didn't enjoy merging these. In the end it was a joint effort - I ended up manually stitching the right half together when PS just wasn't cutting it. As per my previous post, here, the blocks were a lot of fun to experiment with and helped me to better understand photomerge.
© luckiestwomanalive 2014

But now - here are my two panoramas and two mini-worlds plus the presentation PDFs I will use for tomorrow's critique.

Panorama 1...
© luckiestwomanalive 2014
...and its miniworld
© luckiestwomanalive 2014
Panorama 2...
© luckiestwomanalive 2014

© luckiestwomanalive 2014



ccdn 244 | final process for blocks panorama/miniworld

I have been working on the blocks so that I can incorporate them into my final hand-in. This shows the process I worked through.


  1. I finally managed to merge my blocks - the panorama I ended up with from the Photoshop merge was only half done - it didn't seem to want to merge all the image, so I used the half that worked and manually added the rest. I ended up using the transform>distort function to make it all fit nicely. The final product was this:
© luckiestwomanalive 2014
2. Now to play a bit. Here's what happened if I too this (with transparent background) and make it into a miniworld using the usual process. Note the gap at the 12 o'clock position.

© luckiestwomanalive 2014
3. Then I tried changing the final setting to 'rectangular to polar'. This is where usually the world ends up on the outside and the sky/water, whatever in the middle. Here's what happened. (Weird):

© luckiestwomanalive 2014

4. I then squashed the structure down to half its height using the transform function (but kept the canvas size the same). Here the gap at 12 o'clock is more pronounced. Need to fix it so I can try doing many layers of houses.

© luckiestwomanalive 2014


5. So, following Matt's advice I copy and pasted the end 'houses'  to each end (so they could overlap like 360 panoramas do in real life), cropped it at the sides, merged the layers

© luckiestwomanalive 2014


6. and then tried it...

© luckiestwomanalive 2014

7. Just couldn't get them to overlap. But at least by cropping close at the end I got them to meet. I took off the spare two houses and made a nice perfect blocks-miniworld:

© luckiestwomanalive 2014
Now that I have had a play, I will construct my Titahi Bay/Rory inspired miniworld.







Tuesday, August 5, 2014

ccdn 331 | project two | stage two

The second iteration of my eight images for the photo essay. I took on board the idea that I may have been trying to cover too many bases and have pared my idea back to the colour yellow being the common theme of my images. I really wanted to express my original idea of duality through these images. Even though there is a sense of a dichotomy being presented here, the yellow demonstrates that the two locations also share a commonality. I would go so far as to say the yellow is a metaphor for me.

In fact, there is a strong sense of self in both the subject matter AND the style/tone of my images. Typcially I like images with high contrast and dynamic colour which is what I have presented here.

Note: I am still trying to work out how to present my images and after today's feedback I can see it would be good to pair the images so that not only does each pair represent each of the two worlds but that they each also have an aspect in common. An example might be to pair the two instances of hands. 

© luckiestwomanalive 2014

© luckiestwomanalive 2014

© luckiestwomanalive 2014

© luckiestwomanalive 2014

© luckiestwomanalive 2014

© luckiestwomanalive 2014

© luckiestwomanalive 2014

© luckiestwomanalive 2014



My haiku is:

my sun is yellow
wherever I go it is
the language I speak



ccdn 244 | subverting the photographic process

One day, after professional family and pet portrait photographer Jame Clauss wrapped up a photoshoot, she found herself with nothing to do. So she and her photographer friends did what anybody would do in their position – they created a series of baby photos with their tubby Jack-Russell Terrier Snuggles instead of a baby.

Source

Monday, August 4, 2014

ccdn 331 | project two | stage two

I have been taking photographs of natural yellow things around Plimmerton - I have decided to try and express the duality part of who I am through a narrative concerning form and function.

© luckiestwomanalive 2014

© luckiestwomanalive 2014

Sunday, August 3, 2014

ccdn 331 | project two inspiration

I really wish we could present a multimedia photo essay for this project. This essay by Pierfrancesco Celada about the isolation of contemporary Japanese society is very inspirational for me. It really seems like the work of a consummate flâneur.


ccdn 244 | miniworld & tilt-shift practice

Just took some old panoramas I had lying around and made them into miniworlds for practice. I could be addicted.

...I have joined the miniworld group on Flickr.

  1. Gordon Road

© luckiestwomanalive 2014
2. Te Mata Peak, Hawks Bay
© luckiestwomanalive 2014
3. Karehana Bay

© luckiestwomanalive 2014


4. ...and a little tilt-shift taken while walking home this afternoon
© luckiestwomanalive 2014


ccdn 244 | project one | clip of blocks being constructed

I have done my shoot for the blocks miniworld.

Here's a sneak peek of the set-up.


ccdn 244 | tilt-shift technique

This week is tilt-shift week which I have already played around with on my iPhone and a bit in Photoshop too.

So it is just a matter of taking an image from a high vantage point showing people, cars, houses etc as tiny little objects. Then opening it in PhotoShop, duplicating the layer, putting a Gaussian Blur filter on it then a vector mask on the same layer. Using the paintbrush tool to either 'paint' in black or white (foreground/background) you start by painting in a strip in the middle and then adding or subtracting blur by using either the black or white. I really need to find a good image to use, but I have been practising with what I had:

1. Macquarie University Train Station - Sydney, 2013
© luckiestwomanalive 2014

2. The view of the Marae - Karehana Bay, 2014
© luckiestwomanalive 2014
3. Circular Quay - Sydney, 2013
Source
4. Boat Sheds - Titahi Bay, Porirua 2014
© luckiestwomanalive 2014
This got me thinking about how I can apply this to my mini world.



Friday, August 1, 2014

ccdn 244 | project one| precedent

I have been looking at the work of Isidro Blasco (at Matt's suggestion) who has done some interesting work around 3d installations of photographic work. It kind of echoes the ideas I have been having around the city skyline and now I wonder about adapting this to my more simplistic/naive boat sheds.

Here is an example:

Source

ccdn 244 | Project 2 | process

I started to work on the idea of the city skyline versus the kids' blocks last Friday however I didn't like the results - the light was wrong and it was really dull.

The contact is here:

© luckiestwomanalive 2014

And the mini-world that resulted here:

© luckiestwomanalive 2014
All of this demonstrated how important getting the 360 degree view is. I went back to square one and started listing the important things I need to do to shoot:


  1. Good light;
  2. 360 degree panorama;
  3. portrait orientation - to ensure a decent amount of sky above and the same in the foreground;
  4. tripod - to avoid the dreaded blur and better chance at lining about the images in the merge.
So I went back out on Sunday and did a shoot in Titahi Bay that better represents what I would like to do for my project. They have great colourful boat sheds there that echo the blocks I have been thinking about.


The contact from that shoot is here:

© luckiestwomanalive 2014
They resulted in a much better miniworld:

© luckiestwomanalive 2014
But I knew I could do a bit better so I put all the images into LightRoom and amped up the colour, contrast  etc so that I could better emphasise the colourful, playful aspect of my project. The light was bright on the day - I shot it at midday- and this seemed to work in my favour. I also took out 2 blurred shots and replaced them (you can see them in the pre-LightRoom shot but not in the new one below) Luckily I shot the panorama two times, although it meant the merge did not work quite as well this time because Photoshop had to work harder to match the edges which led to more clone-stamping on my part.

I can also see the value of using HDR techniques we have been learning but wonder at how I can shoot quick enough to avoid he cloud movement thing.

By the way, clouds are good! much easier to clone-stamp than blue sky.

Anyway... Ta-dah! Here is the final version (so far):

© luckiestwomanalive 2014

I did a better job at cloning this but I need schooling in the gradient technique to improve the final product.

Oh and just for fun I did a reverse miniworld:

© luckiestwomanalive 2014