Have finally been able to render after interminable crashes and freezes.
This was the first grouping I have attempted since my computer at home was unable to handle the lighting and extra objects being added:
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I changed the 2nd form to glass to see what it would look like with the caustics but was put off by the extra time it took to render: not good for testing |
Started playing with caustics:
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Love the cartoon like shadow effects but find the composition lacks any relation to my narrative |
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Failed render No 10 |
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Failed render No 15 |
When I got to this point (above) I was trying really hard to represent what I saw on the view port which was a fantastic dappled shadow caused by the light passing through the parent object but it wouldn't happen in the render and I am not sure why. I adjusted every setting I could think of but nothing worked and if anything I was getting further away from my objective:
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Love this effect - couldn't find a way to render it. For this I put the light inside the parent object. |
So I changed tack.
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I inserted a camera and tried taking the shot from behind. I also changed the large object's material to glass...nope. |
Put another omni light in the foreground and came up with this:
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Once again missing the 'lacey' effect of the viewport but still interesting... |
Finally I did some research and found that I would be better off without caustics being enabled. Here's the same image with and without caustics enabled:
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With caustics enabled |
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At last! Caustics not enabled. The default lighting works fine with this. |
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I wasn't happy with the composition though so started working on that.
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Test render of the final option which I rendered overnight but have decided not to use. This the test render. The real one took 12+ hours to render... |
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