Now onto the next project.
I have been toying with a few options for fabricating my object:
I started out with the layered idea last week (see here) which is the most obvious and could be done with my hero except that is seems too easy. I have been working on slicing and sectioned it off to that end:
layers created using 31 sections as per Sunny's technique 21/08/12 |
I have also thought about sectioning it off into pieces that can be assembled (I would use SolidWorks to assemble it first for this - kind of interesting). Here are a couple of pieces I sectioned off and took into Illustrator:
sections exported into SolidWorks then Illustrator |
Here is the precedent for the idea:
Source |
Sketchup file prior to removing non-beast parts |
I also had thought about the idea of doing almost the reverse of this where I layer the exterior space into a box so that the beast is actually a void inside the box and I could paint the edges in the blacks and reds of the original two 3ds Max objects.I know Sunny had concerns that this might not work so well in that the object might not be visible but I have two strong/dark colours to work with - I feel like it could work quite well and I like the idea of the creature becoming like specimen preserved in a box. Here's a mock-up of how it might look (minus the planes created by the acrylic layers) rendered in 3ds Max:
Render of beast in an acrylic box |
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